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开启 Distant Horizons 远处地形Enable Distant Horizons

Distant Horizons 会在较远处显示低细节地形,也就是常说的“远景”,让旅途中的地平线更连续。生成这些画面会占用额外资源,建议先从保守设置开始。Distant Horizons displays low-detail terrain in the distance, often called “distant views,” so the horizon stays continuous. Building these views uses extra resources, so start with conservative settings.

设置步骤Settings

打开远处地形显示并调整性能Turn on distant views and adjust performance

3.2.0 已关闭 Distant Horizons 自动更新,默认启用 Nostalgia v5.1 光影。遇到卡顿或显示异常时,可先在视频设置中关闭光影,再检查远景设置。不同显卡和视距设置下,合适的数值会不同。In 3.2.0, Distant Horizons automatic updates are disabled and Nostalgia v5.1 shaders are enabled by default. If the game stutters or renders incorrectly, disable shaders in video settings before checking distant-terrain options. Suitable values vary with your GPU and view-distance settings.

01

从主菜单进入选项Open Options from the main menu

在 Minecraft 主菜单点击“选项…”。远处地形设置入口位于视场设置左侧的小图标,不需要安装额外的客户端插件。Choose “Options…” from the Minecraft main menu. The distant-terrain entry is the small button beside the FOV setting; no extra client plugin is required.

选项页面中的远处地形设置入口。The distant-terrain entry in the Options screen.
02

打开 Distant Horizons 配置Open the Distant Horizons configuration

进入设置页后,先确认“Enable Rendering”处于 True。若只想让游戏继续准备远处地形数据,可以暂时关闭显示,但游戏中不会看到远处地形。In the settings screen, make sure “Enable Rendering” is True. You can turn off display while keeping data generation, but distant terrain will not be visible in-game.

“Enable Rendering”控制远处地形是否显示。“Enable Rendering” controls whether distant terrain is shown.
03

先用保守的画面设置Start with gentle visual settings

可以先使用 LOD Chunk Render Distance Radius 32(远景显示范围)、Quality Preset 2. Low(画面质量较低)、CPU Load 3. Balanced(CPU 负载均衡)。进入多人世界后观察帧率与加载速度,再逐项调整。A practical starting point is LOD Chunk Render Distance Radius 32 (distant-view range), Quality Preset 2. Low (lower image quality) and CPU Load 3. Balanced (balanced CPU load). Check frame rate and loading in the multiplayer world before changing one value at a time.

显示范围、画面质量和 CPU 负载可以分别调整。View range, image quality and CPU load can be tuned separately.
04

卡顿时先缩小显示范围Reduce the view range first if the game stutters

远处地形数据会持续写入临时缓存。出现卡顿、风扇持续高转或加载时间明显变长时,先缩小显示范围或降低画面质量,不要同时提高所有选项。Distant-view data is written to a temporary cache as you play. If the game stutters, fans stay loud or loading takes much longer, reduce the view range or image quality before changing anything else.

设置页会显示远处地形开关与生成进度。The settings page shows the distant-view switch and generation progress.
使用提示Notes

新区域需要时间准备远处地形New areas need time to prepare distant views

第一次进入新区域时,临时数据需要一点时间准备。不要因为远处暂时空白就反复重启;如果长时间没有进度,再把设置和现象发到社区。When entering a new area, temporary data needs a little time to build. Do not keep restarting because the horizon is briefly empty; share the settings and symptoms in the community if progress stops for a long time.

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